There are few methods and skills that i have learn from this tutorial. I will be dividing the post of this tutorial to 2. This is the first one.
Marble Effect/Other texture
We create a new layer
- Filter > Render > Clouds
- Again Render but with Different Clouds to make more contrast > play around with Levels to get more contrast

To add color, create new fill or adjustment layer.
Then we came into lighting effect.
- New layer, fill with white.
- Create alpha channel
- Filter>Render>clouds
- Adjust Levels for more contrast
- Comeback to RGB, fill color
- Filter>Lighting Effect
- Texture channel (ambience)
Adding detail:
- create new layer, fill color
- go back to alpha 1 > add noise
- go back to RGB>filter>render>lighting effect
- New layer, fill color
- channel, alpha 1
- render>fibers
- render>lighting effect



Adjust the fiber value, we get a wood/bark texture.


- new layer, fill color, marque
- alpha 2, gaussian blur
- filter again>distort>glass
- lighting effect

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